

The greaves after executing the Transfer Utility for the first time, without baking the joint rotations into the figure! As you can see this does not work for my item. I am running the transfer utility (*3) and I am choosing ‘Genesis 8 Male’ to be the source item into ‘Current’ shape, and my Greaves to be the Target item, into the default shape. Set 6 and -6 to Right and Left thigh side-side to get a T-Pose !įinishing the modeling of the greaves, I have to import (*2) them back into DAZ Studio and run the transfer utility (*3) to rig them onto the Genesis figure. Now my Genesis 8 male has a T-pose for the legs so I can export (*1) him into my modeling program to make the wearable (some greaves form my case). I can import a Genesis 8 male into my scene and set the rotation into 6 and -6 for the right and the left thigh side-side parameter, correspondingly. Let say I want to make some greaves for the Genesis 8 male, but I want the legs to be in the T-pose.


Today I am going to show you a mini tutorial (most of a tip) about using the transfer utility in DAZ Studio, in order to rig a wearable that is not created in the original Genesis pose.
