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Arnold render
Arnold render











arnold render

I did increase the samples for the sun, but I admit that I do not know how to set the equivalent of multiple importance sampling in Arnold/Maya. Note: I was running Arnold in the ranges of 4-5 diff, 4-5 spec and 6 AA at 1920 x 1080 (which I think are very reasonable low to mid range settings) in order to get rid of the noise. Well, it might be when compared to a software like Maxwell but compared to cycles this just does not seem to be the case at all. This surprised me a great deal because you only ever hear about people talking of fast and amazing Arnold is. Cycles was faster then Arnold while running on CPU, and by no small margin either. But with the new hair node it seems that cycles can do hair as good as Vray or anything else that is not Hair Farm.īut what really got me was the render times. Hair was a bit trickier because I seem to know how to do it in Blender better then in Maya. Practically, if not completely… identical. I even played with the skinshader in Arnold which everyone seems to love, and compared it to the Cycles “simple skin shader” that I recently got off of Cgookie. After I was satisfied that both renders looked the same in both color and lighting (to the naked eye) I began rendering the scene.įirst off, Arnold and Cycle’s photo realism seems identical. I made the scene identical in both software packages, which included fidgeting with Maya’s color space and Arnold’s Gamma. I set the cow atop a plane and through in an HDRI background. I made a little red cow and coated it with red car-paint. I have had a chance to play with this particular render engine before and recently, with some excitement, I was able to sit in front of a computer containing an updated version running Maya 2014.Īfter which, I began to wonder about a few things… I would like to just post this here just in case I am missing something.













Arnold render